Applying and Visualising Complex Models in Esport Broadcast Coverage

Alan Pedrassoli Chitayat*, Florian Block, James Walker, Anders Drachen

*Kontaktforfatter

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.

OriginalsprogEngelsk
TitelACM International Conference on Interactive Media Experiences (IMX`24)
RedaktørerAsreen Rostami, Donald McMillan, Jonathan Hook, Jun Nishida, Hanuma Teja Maddali, Alexis Clay
ForlagAssociation for Computing Machinery
Publikationsdato7. jun. 2024
Sider108-116
ISBN (Trykt)979-8-4007-0503-8
DOI
StatusUdgivet - 7. jun. 2024
Begivenhed2024 ACM International Conference on Interactive Media Experiences, IMX 2024 - Stockholm, Sverige
Varighed: 12. jun. 202414. jun. 2024

Konference

Konference2024 ACM International Conference on Interactive Media Experiences, IMX 2024
Land/OmrådeSverige
ByStockholm
Periode12/06/202414/06/2024
SponsorACM SIGCHI, ACM SIGMM, Digital Futures

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