Analyzing player networks in Destiny

Johanna Pirker*, André Rattinger, Anders Drachen, Rafet Sifa

*Kontaktforfatter

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Abstract

Destiny is a hybrid online shooter sharing features with Massively Multi-Player Online Games and first-person shooters and is the to date the most expensive digital game produced. It has attracted millions of players to compete or collaborate within a persistent online environment. In multiplayer online games, the interaction between the players and the social community that forms in persistent games forms a crucial element in retaining and entertaining players. Social networks in games have thus been a focus of research, but the relationships between player behavior, performance, engagement and the networks forming as a result of interactions, are not well understood. In this paper, a large-scale study of social networks in hybrid online games/shooters is presented. In a network of over 3 million players, the connections formed via direct competitive play are explored and analyzed to answer five main research question focusing on the patterns of players who play with the same people and those who play with random groups, and how differences in this behavior influence performance and engagement metrics. Results show that players with stronger social relationships have a higher performance based on win/loss ratio and kill/death ratio, as well as a tendency to play more and longer.

OriginalsprogEngelsk
TidsskriftEntertainment Computing
Vol/bind25
Sider (fra-til)71-83
ISSN1875-9521
DOI
StatusUdgivet - mar. 2018

Bibliografisk note

Funding Information:
The authors would like to extend their sincere gratitude to Bungie for making available detailed behavioral telemetry from Destiny. We thank anonymous reviewers for providing helpful comments on earlier drafts and Isabel Lesjak for her constructive feedback and suggestions to improve this article. Part of this work was conducted in the Digital Creativity Labs ( www.digitalcreativity.ac.uk ), jointly funded by EPSRC/AHRC/InnovateUK under grant no EP/M023265/1 .

Publisher Copyright:
© 2017 The Authors

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