An Exploration of Designing for Playfulness in a Business Context

Sherif Mekky, Andrés Lucero

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

The Playful Experiences (PLEX) framework is a
categorization of 22 experiences that has been used to
design for and evaluate aspects of playfulness. The
design activities performed using PLEX have been
conducted mostly within an academic research context.
This paper investigates through three studies how to
design for and evaluate playful user experiences in
business at three stages of the design process: idea
generation, conceptualization, and evaluation. Based on
the findings, opportunities and challenges of designing
for playfulness within business are discussed.
OriginalsprogEngelsk
TitelCHI EA '16 : Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
ForlagAssociation for Computing Machinery
Publikationsdato7. maj 2016
Sider3136-3143
ISBN (Elektronisk)978-1-4503-4082-3
DOI
StatusUdgivet - 7. maj 2016
Begivenhed34th Annual CHI Conference on Human Factors in Computing Systems - San Jose, CA, USA
Varighed: 7. maj 201612. maj 2016

Konference

Konference34th Annual CHI Conference on Human Factors in Computing Systems
LandUSA
BySan Jose, CA
Periode07/05/201612/05/2016

Fingeraftryk

Industry

Citer dette

Mekky, S., & Lucero, A. (2016). An Exploration of Designing for Playfulness in a Business Context. I CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (s. 3136-3143). Association for Computing Machinery. https://doi.org/10.1145/2851581.2892332
Mekky, Sherif ; Lucero, Andrés. / An Exploration of Designing for Playfulness in a Business Context. CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, 2016. s. 3136-3143
@inproceedings{b22adc3edcc9401abfd27948ea7ca6f3,
title = "An Exploration of Designing for Playfulness in a Business Context",
abstract = "The Playful Experiences (PLEX) framework is acategorization of 22 experiences that has been used todesign for and evaluate aspects of playfulness. Thedesign activities performed using PLEX have beenconducted mostly within an academic research context.This paper investigates through three studies how todesign for and evaluate playful user experiences inbusiness at three stages of the design process: ideageneration, conceptualization, and evaluation. Based onthe findings, opportunities and challenges of designingfor playfulness within business are discussed.",
author = "Sherif Mekky and Andr{\'e}s Lucero",
year = "2016",
month = "5",
day = "7",
doi = "10.1145/2851581.2892332",
language = "English",
pages = "3136--3143",
booktitle = "CHI EA '16",
publisher = "Association for Computing Machinery",
address = "United States",

}

Mekky, S & Lucero, A 2016, An Exploration of Designing for Playfulness in a Business Context. i CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, s. 3136-3143, 34th Annual CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, 07/05/2016. https://doi.org/10.1145/2851581.2892332

An Exploration of Designing for Playfulness in a Business Context. / Mekky, Sherif; Lucero, Andrés.

CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, 2016. s. 3136-3143.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

TY - GEN

T1 - An Exploration of Designing for Playfulness in a Business Context

AU - Mekky, Sherif

AU - Lucero, Andrés

PY - 2016/5/7

Y1 - 2016/5/7

N2 - The Playful Experiences (PLEX) framework is acategorization of 22 experiences that has been used todesign for and evaluate aspects of playfulness. Thedesign activities performed using PLEX have beenconducted mostly within an academic research context.This paper investigates through three studies how todesign for and evaluate playful user experiences inbusiness at three stages of the design process: ideageneration, conceptualization, and evaluation. Based onthe findings, opportunities and challenges of designingfor playfulness within business are discussed.

AB - The Playful Experiences (PLEX) framework is acategorization of 22 experiences that has been used todesign for and evaluate aspects of playfulness. Thedesign activities performed using PLEX have beenconducted mostly within an academic research context.This paper investigates through three studies how todesign for and evaluate playful user experiences inbusiness at three stages of the design process: ideageneration, conceptualization, and evaluation. Based onthe findings, opportunities and challenges of designingfor playfulness within business are discussed.

U2 - 10.1145/2851581.2892332

DO - 10.1145/2851581.2892332

M3 - Article in proceedings

SP - 3136

EP - 3143

BT - CHI EA '16

PB - Association for Computing Machinery

ER -

Mekky S, Lucero A. An Exploration of Designing for Playfulness in a Business Context. I CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery. 2016. s. 3136-3143 https://doi.org/10.1145/2851581.2892332