An adaptation framework for turning real life events into games: The design process of the refugee game

Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen*

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    Abstract

    Many games are inspired by real life events. The presented adaptation framework is based on the design of a board game with a companion app that addresses the Syrian refugee crisis. The aim of the game is to allow players to simulate the experience of being a Syrian refugee traveling through Europe. We applied an agile development method and participatory design to achieve our ambition. In conclusion we found that turning real life events into board games can be advanced by the following game design adaptation framework, which balances four interrelated layers: (1) real life events (game fiction), (2) game system (formal game elements), (3) movement system (game mechanisms), and (4) meaning (player choice) which prioritise game over story.

    OriginalsprogEngelsk
    TitelInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings
    RedaktørerAnthony L. Brooks, Eva Brooks
    ForlagSpringer
    Publikationsdato2017
    Sider239-247
    ISBN (Trykt)9783319558332
    ISBN (Elektronisk)978-3-319-55834-9
    DOI
    StatusUdgivet - 2017
    Begivenhed5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Danmark
    Varighed: 2. maj 20163. maj 2016

    Konference

    Konference5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016
    Land/OmrådeDanmark
    ByEsbjerg
    Periode02/05/201603/05/2016
    NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    Vol/bind196
    ISSN1867-8211

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