@inproceedings{961dc927c7c241828c9f4409d6a08dd2,
title = "An adaptation framework for turning real life events into games: The design process of the refugee game",
abstract = "Many games are inspired by real life events. The presented adaptation framework is based on the design of a board game with a companion app that addresses the Syrian refugee crisis. The aim of the game is to allow players to simulate the experience of being a Syrian refugee traveling through Europe. We applied an agile development method and participatory design to achieve our ambition. In conclusion we found that turning real life events into board games can be advanced by the following game design adaptation framework, which balances four interrelated layers: (1) real life events (game fiction), (2) game system (formal game elements), (3) movement system (game mechanisms), and (4) meaning (player choice) which prioritise game over story.",
keywords = "Agile development, Board game, Game design, Real life events",
author = "Therkildsen, {Sacha Kj{\ae}rhus} and Bunkenborg, {Nanna Cass{\o}e} and Larsen, {Lasse Juel}",
year = "2017",
doi = "10.1007/978-3-319-55834-9_28",
language = "English",
isbn = "9783319558332",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "239--247",
editor = "{L. Brooks}, Anthony and Eva Brooks",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
note = "5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 ; Conference date: 02-05-2016 Through 03-05-2016",
}