A Pilot Study: Engineering Students use Generative AI to Support the Development of Playful Educational Technology

Gunver Majgaard*

*Kontaktforfatter

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Abstract

This qualitative pilot study provides an example of how generative Artificial Intelligences (GenAI) can be applied in an engineering course focused on the development of playful educational technology. In this context, playful educational technology refers to games or game-like applications designed for educational purposes. We explore various applications of GenAI in creative design processes such as brainstorming, acting as a collaborative partner in design, facilitating image and sound creation, and aiding in the resolution of coding challenges. By examining examples from 36 engineering students' semester-long projects, we highlight the potential and drawbacks of GenAI as an extra teammate in enhancing the design process for developing educational game-based learning experiences. Key findings from the study include: The students opted to use a GenAI as a teammate, whose input required validation. They employed GenAI in areas where they found it effective and where no major ethical issues were involved. It was also surprising to observe the wide variety of AI tools the students incorporated.

OriginalsprogEngelsk
TitelProceedings of the 18th European Conference on Games Based Learning
ForlagAcademic Conferences and Publishing International
Publikationsdato9. okt. 2024
Sider590-597
ISBN (Trykt)978-1-917204-19-4
ISBN (Elektronisk)978-1-917204-20-0
DOI
StatusUdgivet - 9. okt. 2024
Begivenhed18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Danmark
Varighed: 3. okt. 20244. okt. 2024

Konference

Konference18th European Conference on Games Based Learning, ECGBL 2024
Land/OmrådeDanmark
ByAarhus
Periode03/10/202404/10/2024
NavnProceedings of the European Conference on Games-based Learning
Nummer1
Vol/bind18
ISSN2049-0992

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