A New Design Approach to Game-Based learning

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    Abstract

    This paper puts forward a new design perspective for gamebased
    learning. The general idea is to abandon the long
    sought-after dream of designing a closed learning system,
    where students in both primary and secondary school could
    learn – without the interference of teachers – whatever subject
    they wanted while sitting in front of a computer. This
    describes a caricature, I know, but it still lurks in the background
    whenever we speak of, read or write about learning
    with computer games. The entire field of learning with games
    is called ‘serious games’, since they find themselves on a direct
    collision course with off-the-shelf, commercial entertainment
    games. This paper promotes two different yet interconnected
    ideas. The first aims to describe a new design perspective
    for game-based learning, which in many ways not only
    will provoke the abovementioned latent dream of a closed
    game-based learning system, but will also confront aspects
    of modern learning theory, especially the notion of reference
    between the content of an assignment and the reality with
    which it should or could be connected (situated learning).
    The second idea promotes a way of tackling the common
    experience of the average learner from primary to secondary
    school. He or she is often unable to fully grasp, understand or
    comprehend the learning process in which he or she is embedded.
    Portfolios, and especially e-portfolios, can be used to
    encourage reflection on both the learner’s development and
    the learning process in order to ground the student’s reason
    to learn. This paper proposes a different approach: using visualisation
    in immersive 3D worlds as both documentation
    of learning progress and as a reward system which motivates further learning. The overall design idea is to build a game based learning system from three or more different, yet interconnected,
    elements; namely a teacher, a web-based platform
    and an immersive game or play world.
    OriginalsprogEngelsk
    TidsskriftJournal of Interactive Learning Research
    Vol/bind23
    Udgave nummer4
    Sider (fra-til)313-323
    ISSN1093-023X
    StatusUdgivet - 2012

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