3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Inan Evin, Toni Pesola, Maximus D. Kaos, Tuukka M. Takala, Perttu Hämäläinen

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user's avatar. From the user's perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.

TitelCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
ForlagAssociation for Computing Machinery
Publikationsdato2. nov. 2020
ISBN (Elektronisk)9781450380744
StatusUdgivet - 2. nov. 2020
Udgivet eksterntJa
Begivenhed7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Varighed: 2. nov. 20204. nov. 2020


Konference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
ByVirtual, Online

Bibliografisk note

Funding Information:
This project was supported by Academy of Finland grant 299358. Tuukka M. Takala is a JSPS International Research Fellow.

Publisher Copyright:
© 2020 ACM.

Copyright 2020 Elsevier B.V., All rights reserved.


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