Arts and Humanities
Esthetics
100%
Fan Fiction
62%
Narrative Method
62%
Digital
53%
Traits
41%
Case Study
41%
Fictional World
41%
Canon
41%
Franchise
31%
Empirical study
31%
Discourse
31%
Experiential
27%
Empirical
27%
Jane Austen
20%
Instantiation
20%
Denmark
20%
Formal Analysis
20%
Regency
20%
Ontological Status
20%
Designer
20%
Media Culture
20%
Historical truth
20%
Tension
20%
Dreaming
20%
Sameness
20%
Lockdown
20%
Arbejde
20%
Narrative
20%
Genre
20%
Sense making
20%
Immersion
20%
Mobile
20%
Performative
20%
Tradition
20%
Personal Memory
20%
Literature
20%
Japan
20%
Framework
20%
Contemporary
20%
Normative
20%
Media Platform
20%
Young Child
20%
timelessness
20%
Video Games
20%
On-set
20%
Limitations
20%
Online
20%
Utopian
20%
Narrative art
20%
Arts-Based Research
20%
Social Sciences
Educational Setting
41%
Video Games
41%
Narrative
31%
Case Study
20%
Digital Literacies
20%
Facebook
20%
Toddlers
20%
YouTube
20%
Lockdown
20%
Everyday Life
20%
Rhetoric
20%
Media Culture
20%
Primary Schools
20%
Fandom
20%
Invention Process
20%
Role Playing
20%
Social Interaction
20%
Japanese Popular Culture
20%
Japan
20%
Creative Writing
20%
Scientific Methods
20%
Narrative Method
20%
Cultural Tradition
10%
Japanese Studies
10%
Qualitative Interview
10%
Late Capitalism
10%
Big Data
10%
Communication Pattern
5%
Psychology
Transmedia
62%
Story-Telling
41%
Case Study
41%
Gaming
25%
Social Interaction
20%
YouTube
20%
Reading Experience
20%
Role-Playing
20%
Quantitative Study
20%
Qualitative Study
20%
Experiential Dimension
20%
Facebook
20%
Familiarity
20%
Toddlers
20%
Conceptual Framework
13%
Narrative
10%