Computer Science
Interaction Design
78%
Design Activity
65%
Design Research
52%
Design Professional
46%
Design Framework
39%
Game Design
39%
Physical Movement
39%
Learning Experiences
39%
Design Researcher
39%
Embodied Cognition
26%
Citizen Science
26%
Development Phase
26%
Design Practice
26%
Acquire Knowledge
13%
Definition Phase
13%
Systematic Overview
13%
Body Interaction
13%
Application Domain
13%
Starting Point
13%
Phenomenological Approach
13%
Physical Object
13%
Motivational Factor
13%
Case Study
13%
Video Recording
13%
Scientific Data
13%
Extended Reality
13%
Problem Definition
13%
Scientific Literacy
13%
Research Process
13%
Internet-Of-Things
13%
Design Tool
13%
Bottom-Up Approach
13%
Research Project
13%
Secondary Schools
13%
Strategic Partnership
7%
Primary Objective
7%
Engineering
Design Process
100%
Design Method
97%
Design Activity
43%
Bridging
19%
Core Material
19%
Starting Point
19%
Adaptability
19%
Motivational
19%
School Student
19%
Application Domain
19%
Moving Body
19%
Part Material
19%
Video Recording
19%
Design Tool
19%
Internet-Of-Things
19%
Secondary Schools
19%
Bottom-Up Approach
13%
Design Stage
8%
Social Sciences
Physical Activity
78%
Everyday Life
58%
Denmark
39%
Strategic Partnership
39%
Activity Learning
39%
Health and Well-Being
39%
Europe
39%
Cooperative
39%
Science, Technology, Engineering and Mathematics
19%
Science Popularization
19%
Educational Sciences
19%
Natural Science
19%
Research Process
19%
Research Project
19%
Student Experience
19%