Fingeraftryk
Dyk ned i forskningsemnerne, hvor Rasmus Ploug er aktiv. Disse emneordskoncepter kommer fra denne persons arbejde. Sammen danner de et unikt fingerprint.
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Samarbejde og topforskningsområder i de sidste fem år
Seneste eksterne samarbejder på lande-/områdeniveau. Dyk ned i detaljerne ved at klikke på prikkerne eller
Publikationer
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Fostering an Entrepreneurial Mindset in Space Education through Problem-Based Learning (PBL) at University of Southern Denmark (SDU)
Kristensen, M. T., Zhou, C., Ploug, R. & Frandsen, M. T., 2026, (Accepteret/In press).Publikation: Konferencebidrag uden forlag/tidsskrift › Konferenceabstrakt til konference › Forskning › peer review
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Practice-Specific GenAI in University Learning: An Activity Theory and Usability Perspective
Ploug, R., Marchetti, E., Sandu, D.-A. & Frandsen, T. F., 2026, (Accepteret/In press) Lecture Notes in Computer Science. Springer, 20 s. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).Publikation: Kapitel i bog/rapport/konference-proceeding › Konferencebidrag i proceedings › Forskning › peer review
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Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue Systems
Rimer, E., Petersen, A. K. S., Ploug, R. & Scirea, M., 2026, (Accepteret/In press) 21st annual Foundations of Digital Games conference FDG’26. Lopes, P. & Khosmood, F. (red.). New York, NY, USA: Association for Computing Machinery, 11 s.Publikation: Kapitel i bog/rapport/konference-proceeding › Konferencebidrag i proceedings › Forskning › peer review
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Using AI for Creative Processes in Academic Writing: a Study of Researcher Perceptions
Frandsen, T. F., Marchetti, E., Sandu, D.-A., Ploug, R. & Pirol, O., 2026, (Accepteret/In press).Publikation: Konferencebidrag uden forlag/tidsskrift › Konferenceabstrakt til konference › Forskning › peer review
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AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft
Ploug, R. & Scirea, M., 2025, 2025 IEEE Conference on Games (CoG). IEEE Press, 4 s. (IEEE Conference on Computatonal Intelligence and Games, CIG).Publikation: Kapitel i bog/rapport/konference-proceeding › Konferencebidrag i proceedings › Forskning › peer review