Arts and Humanities
Designer
62%
Digital
62%
User needs
37%
Anthropologists
37%
Real Life
37%
Empirical
25%
Global
25%
Practitioners
25%
Co-creation
25%
Holistic
25%
Transdisciplinary
25%
Invisible
25%
Montager
25%
Personal narratives
25%
Praxis
25%
Participatory Research
25%
Narrative
25%
Interdisciplinary Research
25%
ethnographers
12%
Actor-network
12%
Technical
12%
Epistemic
12%
Autoethnography
12%
Knowledge Production
12%
Case Study
12%
Interconnectedness
12%
User Centered Design
12%
Reflective
12%
Fieldwork
12%
Field Research
8%
User studies
8%
Theoretical Framework
8%
Electric
8%
Rites of passage
8%
Daily Life
8%
Actor Network Theory
8%
Theoretical perspectives
8%
Style
5%
film-making
5%
Visual Anthropology
5%
Computer Science
Design Practice
75%
Interaction Design
50%
Interdisciplinary Research
37%
Interaction Designer
25%
Organizational Practice
25%
Personal Data
25%
Connection Design
25%
User Experience Design
25%
Internal Interaction
25%
Game Design
25%
Participatory Design
25%
Digitalization
25%
Theoretical Framework
25%
Research Material
25%
Field Research
25%
User Experience
25%
Business Development
25%
Critical Approach
12%
Product Interaction
12%
Product Service
12%
Development Process
12%
User Data
12%
Data Collection Process
12%
Digital Material
12%
Design Problem
12%
Video Recording
12%
Organizational Structure
12%
Design Researcher
12%
Process Innovation
12%
Computer Game
12%
User-Centered Design
12%
Family Support
6%
Anthropological Approach
6%
Social Sciences
Anthropology
100%
Digitalization
50%
Product Development
37%
Team Design
37%
Narrative
25%
Video Recordings
25%
Co-Creation
25%
Transdisciplinary
25%
Visual Anthropology
25%
Conceptual Framework
25%
Digital Innovation
25%
Denmark
25%
User Research
25%
Methods Development
25%
Medical Equipment
25%
Administrative Structure
25%
Interdisciplinary Research
18%
Case Study
12%
Advocacy
12%
Innovation Process
12%
Research Design
12%
Anthropologists
6%
Autoethnography
6%