20072019
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Publikationer 2007 2019

2019
2 Downloads (Pure)

Bicycle Kicks and Camp Sites: Towards a Phenomenological Theory of Game Feel with Special Attention Towards ‘Rhythm’

Walther, B. K. & Larsen, L. J., 21. nov. 2019, I : Convergence. s. 1-21 20 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil

Development of the Learning Game Tile War

Elbæk Gregersen, M., Gissel Christensen, P., Denise Grønlie, N., Tanggaard Olhsen, M. & Larsen, L. J., okt. 2019, Proceedings of the 13th European Conference on Games Based Learning. Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Tile
Social aspects
Mechanics
Serious games
57 Downloads (Pure)

Play and Gameful Movies: The Ludification of Modern Cinema

Larsen, L. J., 2019, I : Games and Culture: A Journal of Interactive Media. 14, 5, s. 455-477

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Video Games
Computer games
Motion Pictures
computer game
movies
Computer games
Learning Theory
Computer Games
computer game
learning theory

The Concept of the Magic Circle and the Pokémon GO Phenomenon

Larsen, L. J. & Majgaard, G., 10. maj 2019, Augmented Reality Games I: Understanding the Pokémon GO Phenomenon. Geroimenko, V. (red.). Springer, s. 33-50

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

experience
computer game
metaphor
respect
father

The Ontology of Gameplay: Toward a New Theory

Larsen, L. J. & Walther, B. K., 12. feb. 2019, I : Games and Culture: A Journal of Interactive Media.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

ontology
Ontology
phenomenology
Gaming
Layer

“I know I have done this in school, but this is more fun!” The Development of the Motivating Learning Application, The World of Carl.

Borges, M. & Larsen, L. J., okt. 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (red.). Academic Conferences and Publishing International, s. 82-91

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Smartphones
Application programs
Curricula
2018

Juicing the game design process: Towards a content centric framework for understanding and teaching game design in higher education

Larsen, L. J., okt. 2018, I : Educational Media International. 55, 3, s. 231-254

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Teaching
Education
Curricula
Textbooks
Merging

Object Oriented Ontology Meets Computer Games: Themes, Questions, and Problems

Walther, B. K. & Larsen, L. J., 2018, (Afsendt) I : Journal of the Philosophy of Games.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

2017

An adaptation framework for turning real life events into games: The design process of the refugee game

Therkildsen, S. K., Bunkenborg, N. C. & Larsen, L. J., 2017, Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings. L. Brooks, A. & Brooks, E. (red.). Springer, s. 239-247 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 196).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Application programs

Pokémon GO – A Pervasive Game and Learning Community

Majgaard, G. & Larsen, L. J., 2017, Proceedings of the 11th European Conference on Games Based Learning. Pivec, M. & Grundler, J. (red.). Academic Conferences and Publishing International, s. 402-409

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

178 Downloads (Pure)

Seeing the unseen: Spatial visualization of the Solar System with physical prototypes and Augmented Reality

Majgaard, G., Larsen, L. J., Lyk, P. B. & Lyk, M., 2017, I : International Journal of Designs for Learning. 8, 2, s. 95-109

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
2016

An adaptation framework for turning Real-Life Events into Games: The design process of the Refugee Game

Kjærhus Therkildsen, S., Cassøe Bunkenborg, N. & Larsen, L. J., 2016. 9 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

11 Downloads (Pure)

At se det usete - Rumlig visualisering af solsystemet med fysiske prototyper og Augmented Reality

Majgaard, G., Larsen, L. J., Lyk, P. B. & Lyk, M., 2016, I : Mona. 2016, 3, s. 23-40

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
49 Downloads (Pure)

Collision thrills: Unpacking the aesthetics of action in computer games

Larsen, L. J., 2016, I : Journal of Computer Games and Communication. 1, 1, s. 41-52

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
computer game
aesthetics
movies
disorientation
examination
150 Downloads (Pure)

Expanding the Game Design Space: Teaching Computer Game Design in higher Education

Larsen, L. J. & Majgaard, G., 29. jan. 2016, I : Designs for Learning. 8, 1, s. 13-22

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
Computer games
Teaching
Education
Students
2015
39 Downloads (Pure)

Computerspil og læring

Larsen, L. J., 27. feb. 2015, I : Læring og Medier. 8, 13, 37 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
332 Downloads (Pure)

Play and Space - Towards a Formal Definition of Play

Larsen, L. J., 7. okt. 2015, I : International Journal of Play. 4, 2, s. 175-189

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
History
dyad
history
Surveys and Questionnaires
time
2014

A model for understanding and learning of the game process of computer games: Design paradigm, design space, problem-based creativity

Larsen, L. J. & Majgaard, G., 5. maj 2014. 6 s.

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskningpeer review

Computer games

The Dark side of World of Warcraft: a critical reading of the state of ‘the other’ in World of Warcraft

Larsen, L. J., 2014.

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskningpeer review

phenomenology
epistemology
layout
social effects
building
2012
10 Downloads (Pure)

A New Design Approach to Game-Based learning

Larsen, L. J., 2012, I : Journal of Interactive Learning Research. 23, 4, s. 313-323

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Fil

Objects of Desire: A Reading of the Reward System in World of Warcraft

Bidragets oversatte titel: Begærets Objekter: En læsning af belønningsstrukturen i World of WarcraftLarsen, L. J., 2012, I : Eludamos Journal of Computer Game Culture. 6, 1, s. 15-24 10 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Reward System
Object of Desire
Reward
Players
Jacques Derrida
2011

A New Design Approach to game or play based learning

Larsen, L. J., 2011. 7 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

Learning systems
Students
Computer games
Visualization
Serious games
2010
development project
research and development
research project
learning
experience

Pervasive technology in the classroom

Larsen, L. J. & Majgaard, G., 2010, Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education, 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

classroom
learning
pupil
research project
knowledge

Robot og brugerdreven innovation

Helms, N. H., Larsen, L. J. & Thomsen, S. E., 2010, Odense: Erhvervsskolernes Forlag. 118 s.

Publikation: Bog/antologi/afhandling/rapportBogFormidling

There is no game without a player

Larsen, L. J., 2010. 8 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

Players
Interaction
Computer Games
Ontology
Subject Matter
2009

A tentative study of World of Warcraft’s addictiveness: Reflections on World of Warcraft’s ontological structure and the design of human desire

Larsen, L. J., 2009, Proceedings. School of Arts, Histories & Cultures (University of Manchester), 10 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Ontological
Human Desire
Players
Headlines

Destruktion og identitet - i dialog med det ødelagte

Larsen, L. J., 1. jan. 2009, I : On Edge. 2, s. 20-23 4 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelFormidling

Det legende menneske: at lade som om

Larsen, L. J., 2009, I : On Edge. Januar, 1, s. 11-14 3 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelFormidling

Developing and Understanding Intelligent Contexts for Playing and Learning

Larsen, L. J. & Helms, N. H., 2009, International Conference onIntelligent Interactive Assistance and Mobile Multimedia Computing 2009. IMC, 2 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

development project
research and development
learning
research project
experience

Intelligent playgrounds: Introductory research on play, game and learning elements in conjunction with intelligent playware intended for outdoor use

Larsen, L. J., 2009, Ikke angivet. ED-MEDIA, 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Introduktion til robotforskning og robotteknologi i læringssammenhæng

Maigaard, G. M. & Larsen, L. J., 2009, Knowledge Lab, s. 3-5, 6 s.

Publikation: Working paperForskning

MOBILE LEARING - possibilities and perspectives

Larsen, L. J., 2009, Proceedings. ED-MEDIA, 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

SMS
learning
school system
school
pupil

Pervasive Learning: A Question of Context

Helms, N. H. & Larsen, L. J., 1. jan. 2009, I : IT - Information Technology. 51, 1, s. 40-47 8 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

learning
education

Robotter gør matematik sjov og kropslig

Larsen, L. J., 2009, I : On Edge. s. 4-5 2 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelFormidling

2008

Digital representation and learning of cultural heritage: - use of Second Life, Facebook and Text messaging

Larsen, L. J., 2008, E-Learn 2008: World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education. Association for the Advancement of Computing in Education, 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Hvad er brugerdreven innovation?

Larsen, L. J., 1. jan. 2008, I : On Edge. marts, 1, s. 9-12 3 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelFormidling

Inno-Space: Udvikling af forskningsbaserede metodikker for brugerdreven innovation

Helms, N. H., Larsen, L. J. & Grønning, A., 2008. 3 s.

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskning

PLE and e-portfolio as learning tools in the educational system

Larsen, L. J. & Løfgreen, L. B., 2008. 7 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

Selvinstrumentalisering eller jeget som avatar

Larsen, L. J., 2008, Arbejdspapirer udg., Knowledgelab: Knowledge Lab, s. 12-17, 6 s.

Publikation: Working paperForskning

The ‘taking place’ of learning in computer games: Qualitative studies on learning strategies in digital media

Larsen, L. J. & Løfgreen, L. B., 2008, Digital Content Creation: Creativity, Competence, Critique: CONFERENCE PAPERS. DREAM, 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

digital media
computer game
learning strategy
learning
educational setting
2007

Brugerdreven innovation: - en introduktion

Helms, N. H. & Larsen, L. J., 2007, Knowledgelab, 9 s.

Publikation: Working paperForskning

Integration of scholastic curriculum in computergames – impossible or a design challenge?

Larsen, L. J., 2007. 5 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

Computer games
Curricula
Acoustic waves