Computer Science
Engineering Education
80%
Digital Twin
33%
Extended Reality
26%
Virtual Technology
26%
Technical Aspect
26%
Research Purpose
26%
Practical Experience
20%
Alternative Path
20%
Digital Transformation
20%
Learning Experiences
11%
Educational Programmes
10%
Engineering Program
10%
Regional Actor
10%
Virtualizations
6%
Teaching and Learning
6%
Pattern Detection
6%
Case Study
6%
Related Element
5%
Related Industry
5%
Focused Research
5%
Company Employee
5%
Problem-Based Learning
5%
Intended Learning Outcome
5%
Influencing Factor
5%
Integration Process
5%
Comparative Analysis
5%
Engineering Student
5%
Technological Development
5%
Social Sciences
Entrepreneurship
100%
Engineering Education
60%
Learning Process
40%
Technology Transfer
28%
Technology
25%
Digital Innovation
20%
Conceptual Framework
20%
Learning Outcome
16%
Virtualizations
13%
Case Study
12%
Commercialization
10%
Denmark
8%
Interdependency
8%
Educational Programmes
7%
Research Centre
6%
France
6%
Grounded Theory
6%
Economic Growth
5%
Economics, Econometrics and Finance
Entrepreneurship Education
60%
Industry
33%
Learning Outcome
20%
Learning Process
20%
Aviation Employees
20%
Learning Environment
20%
Digital Innovation
20%
Entrepreneurial Activity
13%
Incentives
13%
Problem-Based Learning
13%
Invention Process
5%