20092019
Hvis du har foretaget ændringer i Pure, vil de snart blive vist her.

Publikationer 2009 2019

Filtrer
Konferencebidrag i proceedings
2019

13th International Conference on Game Based Learning ECGBL 2019

Elbæk, L., Majgaard, G., Valente, A. & Khalid, M. S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video

Lyk, P. B., Majgaard, G., Stock, C. & Dietrich, T., 3. sep. 2019, Proceedings of the 13th European Conference on Game Based Learning . UK: Academic Conferences and Publishing International, s. 450-458 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang

Development of a Virtual Reality tool for patients with eating disorder

Matthiesen, A. F., Møllebæk, E. & Majgaard, G., 2019, European Conference on Games Based Learning (ECGBL) 2019. Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Virtual reality
Health care
Mechanics
Cameras

Digital Literacy and Course Design

Majgaard, G. & Lamscheck-Nielsen, R., 2019, Proceedings of the 18th European Conference on e-Learning ECEL 2019. Academic Conferences and Publishing International

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang

Video tutorial designs for learning: Facilitating engagement and entrepreneurship in welfare, learning and experience technology engineering students

Bertel, L. B. & Majgaard, G., 1. jan. 2019, Proceedings of the 46th SEFI Annual Conference 2018: Creativity, Innovation and Entrepreneurship for Engineering Education Excellence. Clark, R., Hussmann, P. M., Jarvinen, H-M., Murphy, M. & Vigild, M. E. (red.). European Society for Engineering Education (SEFI), s. 605-612 8 s. (Proceedings of the 46th SEFI Annual Conference 2018: Creativity, Innovation and Entrepreneurship for Engineering Education Excellence).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2018
4 Downloads (Pure)

Making video tutorials in the classroom - tacit knowledge on display

Majgaard, G. & Bertel, L. B., 2018, HCI International 2018 – Posters' Extended Abstracts: Proceedings, Part III. Stephanidis, C. (red.). Springer, Bind 852. s. 73-77 (Communications in Computer and Information Science, Bind 852).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang
Fil
Display devices
Students
Curricula
Teaching

Students’ Development of Virtual Reality Prototypes for Training in Alcohol-Resistance Skills

Majgaard, G. & Stock, C., 2018, Proceeding of the 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (red.). Academic Conferences and Publishing International, s. 362-370

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Virtual reality
Alcohols
Students
Decision making
Data storage equipment

Video Tutorials Designs for Learning: Facilitating Engagement and Entrepeneurship in Welfare, Learning and Experience Technology Engineering Students

Bertel, L. B. & Majgaard, G., 2018, Proceedings of the 46th SEFI Annual Conference 2018: Creativity, Innovation and Entrepeneurship for Engineering Education Excellence. Clark, R., Munkebo Hussmann, P., Järvinen, H-M., Murphy, M. & Etchells Vigild, M. (red.). SEFI, s. 605-612

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang
2017

Pokémon GO – A Pervasive Game and Learning Community

Majgaard, G. & Larsen, L. J., 2017, Proceedings of the 11th European Conference on Games Based Learning. Pivec, M. & Grundler, J. (red.). Academic Conferences and Publishing International, s. 402-409

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Teaching Mixed Reality Using Video Tutorials

Majgaard, G., 2017, Proceedings of the 11th European Conference on Games Based Learning. Pivec, M. & Gründler, J. (red.). Academic Conferences and Publishing International, s. 410-419

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2015
91 Downloads (Pure)

Multimodal Robots As Educational Tools In Primary And Lower Secondary Education

Majgaard, G., 2015, The 9th International Conference on Interfaces and Human Computer Interaction 22 – 24 July 2015, IADIS Multi Conference on Computer Science and Information Systems. International Association for Development, IADIS, s. 27-34

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fil
robot
secondary education
pupil
programming
learning
222 Downloads (Pure)

Plants vs Zombies as an Empowering Learning Machine

Majgaard, G., 2015, The 8th International Conference on Game and Entertainment Technologies 2015, IADIS Multi Conference on Computer Science and Information Systems. International Association for Development, IADIS, s. 271-274

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fil
Learning systems
Computer games
Vegetables
Towers
Feedback
2014

Initial Phases of Design-based Research into the Educational Potentials of NAO-Robots

Majgaard, G. & Bertel, L. B., 2014, Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, s. 238-239

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2013

Creating Games in the Classroom: from native gamers to reflective designers

Majgaard, G., 2013, Proceeding of The 7th European Conference on Games Based Learning (ECGBL 2013). Porto, Portugal. UK: Academic Conferences and Publishing International, s. 253-258

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Embodied Interaction Design in Engineering Education using Asus Xtion Pro

Majgaard, G., 2013, Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2013. Prague, Czech Republic. International Association for Development, IADIS, s. 245-248

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Merging Design and Implementation in a First Semester HCI-Course for Engineering Students

Nielsen, J. & Majgaard, G., 2013, Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2013. Prague, Czech Republic. International Association for Development, IADIS, s. 249-252

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Picking the right interface for engaging physical activity into game based learning

Karoff, H. S., Majgaard, G., Elbæk, L. & Sørensen, M. H., 2013, Proceeding of The 7th European Conference on Games Based Learning (ECGBL 2013). Porto, Portugal. UK: Academic Conferences and Publishing International, s. 261-267

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Self-Assessment and Reflection in a 1st Semester Course for Software Engineering Students

Nielsen, J. & Majgaard, G., 2013, Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (Celda 2013), Fort Worth, Texas, USA, October 22-24, 2013. International Association for Development, IADIS, s. 150-158 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Using Wiki Technology in the Classroom

Bidragets oversatte titel: Brug af wikiteknologi i klasseværelsetMajgaard, G., 2013, The possibilities of ethical ICT : ETHICOMP 2013 Conference Proceedings . Print & Sign, Syddansk Universitet, s. 324-330

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2012

Abstract: Learning Processes and Robotic Systems, – design of educational tools and learning processes using robotic media and using children as co‐designers

Majgaard, G., 2012, Designs for Learning 2012: 3rd International Conference Exploring Learning Environments. Stockholm university, Department of didactic sciences and early childhood education, DidaktikDesign, Sweden (ISSN 1654-7608), s. 49-51 3 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2010

Design based action research in the world of robot technology and learning

Majgaard, G., 2010, The Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning: DIGITAL 2010. IEEE Press, s. 85-92 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Robots
Educational robots

Pervasive technology in the classroom

Larsen, L. J. & Majgaard, G., 2010, Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education, 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

classroom
learning
pupil
research project
knowledge

Robot technology and numbers in the classroom

Bidragets oversatte titel: Robotteknologi og tal i klasseværelsetMajgaard, G., Nielsen, J. & Misfeldt, M., 2010, Cognition and Exploratory Learning CELDA 2010 . International Association for Development, IADIS, s. 231-234 4 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2009

Playtesting The Digital Playground

Majgaard, G. & Jessen, C., 2009, PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009. Blashki, K. (red.). International Association for Development, IADIS, s. 87-92 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Computer games
Digital computers

The Playground in the Classroom - Fractions and Robot Technology

Majgaard, G., 2009, Cognition and Exploratory Learning in Digital Age. Ukendt, K. & Sampson, D. G. (red.). International Association for Development, IADIS, s. 10-17 7 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review