Hvis du har foretaget ændringer i Pure, vil de snart blive vist her.

Publikationer 1995 2019

2019

13th International Conference on Game Based Learning ECGBL 2019

Elbæk, L., Majgaard, G., Valente, A. & Khalid, M. S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories

Valente, A. & Marchetti, E., 2019, Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Zaphiris, P. & Ioannou, A. (red.). Springer, s. 206-224 (Lecture Notes in Computer Science, Bind 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Bind 11590).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

pupil
scenario
teacher
electronic learning
classroom

Human Wrongs: Playing with sensitive matters across sandbox games and anthropomorphism

Marchetti, E. & Valente, A., 2019, Proceedings of the European Conference on Games Based Learning. Academic Conferences and Publishing International, 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

Valente, A. & Marchetti, E., 2019, (Accepteret/In press) The 27th International Conference on Computers in Education: Taiwan: Asia-Pacific Society for Computers in Education. Asia-Pacific Society for Computers in Education

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2018

Fables: Exploring natural ways of expressing behavior to create digital simulations

Valente, A. & Marchetti, E., 2018, Design, User Experience, and Usability: Designing Interactions. Marcus, A. & Wang, W. (red.). Springer, Bind 10919. s. 110-126 (Lecture Notes in Computer Science, Bind 10919).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Interactivity and multimodality in language learning: The untapped potential of audiobooks

Marchetti, E. & Valente, A., 1. jun. 2018, I : Universal Access in the Information Society. 17, 2, s. 257–274

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Semiotics
Teaching
Students
22 Downloads (Pure)

Quiz-R-us: Re-conceptualizing quizzes to enrich blended learning in occupational therapy study lines

Marchetti, E. & Valente, A., 2018, Proceedings of the 5th International Conference on Learning and Collaboration Technologies. Zaphiris, P. & Ioannou, A. (red.). Springer, Bind II. s. 332-349 (Lecture Notes in Computer Science, Bind 10925).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang
Fil
occupational therapy
Blended Learning
quiz
education
teacher

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers

Marchetti, E. & Valente, A., 2018, Autism Spectrum Disorders: Breakthroughs in Research and Practice. Khosrow-Pour, M. (red.). IGI global, s. 144-161

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

museum
pupil
teacher
learning
role play
2017

From Cards To Digital Games: Closing the loop

Valente, A. & Marchetti, E., 2017, Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, s. 507-510

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2016

It Takes Three: Re-contextualizing Game-based Learning Among Teachers, Developers and Learners

Marchetti, E. & Valente, A., 2016, Proceedings of The 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (red.). Academic Conferences and Publishing International, s. 399-406

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Åben adgang

The many voices of audiobooks: interactivity and multimodality in language learning

Marchetti, E. & Valente, A., jul. 2016, Proceedings of the Third International Conference on Learning and Collaboration Technologies. Zaphiris, P. & Ioannou, A. (red.). Springer, s. 165-176 (Lecture Notes in Computer Science, Bind 9753).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

audiobook
multimodality
interactive media
language
learning

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers

Marchetti, E. & Valente, A., apr. 2016, I : International Journal of Game-Based Learning. 6, 2, s. 29-45

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

2015

A tangible digital installation in the classroom: Role Play and autistic Children

Marchetti, E. & Valente, A., 2015, Proceedings of the 9th European Conference on Games Based Learning. Munkvold, R. & Kolås, L. (red.). Academic Conferences and Publishing International, s. 346-353

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Authoring of digital games via card games: Make playful play happen

Valente, A. & Marchetti, E., 2015, Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers. Brooks, A. L., Ayiter, E. & Yazicigil, O. (red.). Springer, s. 128-136 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 145).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Computer games
Computer programming languages

Domain-specific knowledge as playful interaction: The case of Prime Slaughter

Valente, A. & Marchetti, E., 2015, I : International Journal of Arts and Technology. 8, 1, s. 30-49

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Conveying
Electric grounding
Factorization
Interaction
School children
54 Downloads (Pure)

Learning via Game Design: From Digital to Card Games and Back Again

Marchetti, E. & Valente, A., 2015, I : Electronic Journal of E-Learning. 13, 3, s. 167-180

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil

Make and play: card games as tangible and playable knowledge representation boundary objects

Valente, A. & Marchetti, E., 2015, Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies. IEEE, s. 137-141

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

What happened to non-linear narrative? A pedagogical reflection

Marchetti, E. & Valente, A., 2015, Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies - ICALT2015.. IEEE, s. 233-237

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

2014
230 Downloads (Pure)

Development of a Memory Training Game

Bidragets oversatte titel: Udvikling af hukommelse trænings spilJensen, K. & Valente, A., 2014, Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Brooks, A. L., Jain, L. C. & Brahnam, S. (red.). Heidelberg: Springer Publishing Company, Bind 536. s. 25-38

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

Åben adgang
Fil

Transposition of Domain Knowledge into Educational Games

Marchetti, E., Jensen, K. & Valente, A., 26. jun. 2014, I : International Journal of Technology, Knowledge and Society. 9, 4, s. 273-288 16 s.

Publikation: Bidrag til tidsskriftKonferenceartikelForskningpeer review

knowledge
learning
interaction
secondary school pupil
apprenticeship
2013

Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums

Marchetti, E. & Valente, A., 2013, I : International Journal of Technology, Knowledge and Society. 8, 6, s. 131-143 14 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

museum
innovation
learning

International Students and the POPBL

Valente, A., 30. sep. 2013, Visions, Challenges and Strategies: PBL Principles and Methodologies in a Danish and Global Perspective. Krogh, L. & Aarup Jensen, A. (red.). 1 udg. Aalborg Universitet: Aalborg Universitetsforlag, s. 155-172 18 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

Negative Discourse and Emergence of Game Genres: A social networks exploration

Marchetti, E. & Valente, A., 2013, eKNOW 2013: The Fifth International Conference on Information, Process, and Knowledge Management. Malzahn, D. (red.). IARIA XPS Press, s. 81-88

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Social Exploration of 1D Games

Valente, A. & Marchetti, E., 30. aug. 2013, Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers. De Michelis, G., Tisato, F., Bene, A. & Bernini, D. (red.). Springer, s. 144-151 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 116).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Computer games

Teachers and children playing with factorization: Putting prime slaughter to the test

Valente, A. & Marchetti, E., 1. aug. 2013, Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Marcus, A. (red.). Springer, s. 311-320 10 s. (Lecture Notes in Computer Science, Bind 8013).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

computer game
pupil
teacher
interaction
evaluation
2012

Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums

Marchetti, E. & Valente, A., 2012. 1 s.

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskningpeer review

museum
innovation
interaction
dialogue
learning method
166 Downloads (Pure)

Kill it or grow it: Computer game design for playful math-learning

Valente, A. & Marchetti, E., 2012, Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press, s. 17-24 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fil
Computer games
Museums
Factorization
Students
79 Downloads (Pure)

Prime Slaughter: Playful prime numbers

Valente, A. & Marchetti, E., 2012, Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. Brooks, A. L. (red.). Springer, s. 136-144 9 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 101).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fil
target group
computer game
schoolchild
museum
secondary school
2011

Efficient Identification Using a Prime-Feature-Based Technique

Hussain, D. M. A., Haq, S. A. & Valente, A., 16. mar. 2011, Proceedings of the International MultiConference of Engineers and Computer Scientists, IMECS 2011. Ao, S. I., castillo, O., Douglas, C., Feng, D. D. & Lee, J-A. (red.). Hong Kong: Newswood Limited, International Association of Engineers, IAENG, Bind Volume I. s. 187-192

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Real time systems
Locomotives
Biometrics
Remote control
Authentication

Multi-Censor Fusion using Observation Merging with Central Level Architecture

Hussain, D. M. A., Ahmed, Z., Khan, M. Z. & Valente, A., 16. mar. 2011, Proceedings of the International MultiConference on Engineers and Computer Scientists, IMECS 2011. Ao, S. I., Castillo, O., Douglas, C., Feng, D. D. & Lee, J-A. (red.). Hong Kong: Newswood Limited, International Association of Engineers, IAENG, Bind Volume II. s. 787-790 4 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Merging
Sensors
Data fusion
Processing
Radar

Programming Turing Machines as a game for technology sense-making.

Valente, A. & Marchetti, E., 18. aug. 2011, Proceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE.. IEEE Computer Society Press, s. 428-430

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Turing machines
Statistics
Students
Costs
2010
180 Downloads (Pure)

Development of a Rich Picture editor: a user-centered approach

Valente, A. & Marchetti, E., 2010, I : International Journal on Advances in Intelligent Systems. 3, 3 & 4, s. 187-199

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Fil
Students
Feedback
141 Downloads (Pure)

Optimal Control of Offshore Indoor Climate

Yang, Z. & Valente, A., 2010, I : I E E E Conference on Control Applications. Proceedings. 2010, s. 652-657

Publikation: Bidrag til tidsskriftKonferenceartikelForskningpeer review

Fil

Please Don't Make Me Draw! Lesson learned during the development of a software to support early analysis of object-oriented systems

Valente, A. & Marchetti, E., feb. 2010, Proceedings of the Second International Conference on Information, Process, and Knowledge Management (eKnow 2010). Saint Maarten, Netherlands, Antilles: IEEE Press, s. 94-99

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Students
Feedback
124 Downloads (Pure)

SOFTWARE SUPPORT FOR RICH PICTURES: How to Help OOAD Students Accept Rich Pictures within their Projects' Workflow

Valente, A. & Marchetti, E., 2010, Proceedings of ICTEL 2010: Part of INNOV, the International Multi-Conference on Innovative Developments in ICT. 8 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Fil
Students
User centered design
2009

Visual Middle-Out Modeling of Problem Spaces

Valente, A., 2009, International Conference on Information, Process, and Knowledge Management (EKNOW 2009). Kusiak, A. (red.). IEEE, s. 43-48

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Drawing (graphics)
Knowledge representation
Visualization
Specifications
2008

Learning Music via Tangible and Corporeal Interaction

Valente, A. & Jensen, K. K., 2008, Systems research in the arts and humanities: symposium proceedings, volume II : on interaction/interactivity in music, design, visual and performative arts. Lasker, G. E. (red.). International Institute for Advanced Studies in Systems Research and Cybernetics (Baden-Baden, Germany), Bind II.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

music
musical education
interaction
learning
imitation
59 Downloads (Pure)

Play Games to Grow up Bilingual: the BlaSquare Linguistic Game

Valente, A. & Marchetti, E., 2008, I : Journal of Systemics, Cybernetics and Informatics. 6, 5, s. 59-62 4 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Åben adgang
Fil
linguistics
language
computer game
schoolchild
primary school
2007

Play Games to Grow up Bilingual: the BlaSquare Linguistic Game

Valente, A. & Marchetti, E., 2007, Proceedings of the 2nd International Symposium on Knowledge Communication and Peer Reviewing: KCPR 2007, Jointly with The 4th International Conference on Cybernetics and Information Technologies, Systems and Applications: CITSA 2007 and the 5th International Conference on Computing, Communications and Control Technologies: CCCT 2007. 4 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

linguistics
language
computer game
schoolchild
primary school
2006

A kindergarten experiment in linguistic e-learning

Valente, A. & Marchetti, E., 1. mar. 2006, I : Journal of E - Learning and Knowledge Society. 2, 1, s. 131-142

Publikation: Bidrag til tidsskriftTidsskriftartikelForskning

Åben adgang
kindergarten
Linguistics
electronic learning
linguistics
experiment

Augmenting C-cards with music actions

Jensen, K. K., Valente, A. & Lyon, K. C., 2006, SMC '05: Sound and Music Computing '05 - Second conference. 6 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Music
Computer Science
Pupil
Educational Tool
Teaching

Bla Bla: the linguistics of the Bla2 project

Marchetti, E. & Valente, A., 2006.

Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskning

Safe Ambients: abstract machine and distributed implementation

Giannini, P., Sangiorgi, D. & Valente, A., 2006, I : Science of Computer Programming. 59, 3, s. 209-249 41 s.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskning

2005

C-cards in Music Education

Valente, A. & Lyon, K. C., 2005. 8 s.

Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskning

Music Education
Computational
Music
Symbol
Sound

C-cards in Music Education

Valente, A. & Lyon, K. C., 2005, ICALT2005: The 5th International Conference on Advanced Learning Technologies 2005. IEEE Computer Society Press, s. 241-242 2 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Computer Science
Music Education
Pupil
Music
Educational Tool

Crazipes: linguistic e-learning at kindergarten

Valente, A. & Marchetti, E., 2005, GDTW 2005: The Third Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, s. 178-182

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

kindergarten
electronic learning
linguistics
methodology
teacher

Multi-Language and Multi-Purpose Educational Tool for Kids: Design of Crazipes, a SMAALL Project Game

Valente, A., Holmen, H. & Marchetti, E., 2005, HEALTHCOM 2005: Proceedings of the 7th International workshop on enterprise networking and computing in healthcare industry. IEEE Signal Processing Society, s. 212-217

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Cooking
Animation

The c-cards game: a versatile learning object

Valente, A., 2005, ICALT2005. IEEE Computer Society Press, s. 1021-1025 5 s.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Computer science
2004

Concretization and animation of Finite Automata with c-cards

Valente, A., 2004, Proceedings of the Third Program Visualization Workshop. Department of Computer Science, University of Warwick

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskning

Finite automata
Animation
Computer science
Students

Explorations In Theoretical Computer Science For Kids (using paper toys)

Valente, A., 2004, Proceeding of the 2004 conference on Interaction design and children: building a community. Association for Computing Machinery, s. 153-154

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskning

Computer science
Information theory
Error detection
Probability distributions
Simulators