Beskrivelse af impact
Co-designed novel survey questions on video games participation in the Taking Part Survey, commissioned by the UK Ministerial Department for Culture, Media and Sport and the Arts Council England.According to Dr Jo Twist OBE, CEO of Ukie, the research provides "robust evidence championing the social and cultural value" and is used to "educate policy makers and investors of the (...) value of the UK games industry.
As an expert on the social and cultural value of video games I have been consulted and involved in designing of policy proposals (e.g. Cultural Policy in the Time of Creative Industries).
I have been supporting NESTA, an innovation foundation based in the UK, in their lobbying for an official definition of the cultural sector and the production of government statistics to support such a definition. We believe that this would help clarify creative industries policy and would create the opportunity to revisit the scope and nature of cultural policy.
Impact dato | 2015 → 2018 |
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Impact kategori | Offentlig politik |
Dokumenter og links
Relateret indhold
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Publikationer
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Video games playing: A substitute for cultural consumptions?
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
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Did you really take a hit? Understanding how video games playing affects individuals
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
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The cultural value and variety of playing video games
Publikation: Kapitel i bog/rapport/konference-proceeding › Kapitel i bog › Forskning › peer review
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Presse/medie
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Economists defending video game players
Presse/medie